Path of Fury
Will's Homebrew Barbarian Path is available on DM's Guild.
If you’ve ever entered the fray and wanted to slam two opponents together, be temporarily impervious to pain, or inspire bloodlust in your compatriots after dealing a deadly blow, then the Path of Fury is the way forward.
The Path of Fury offers a new path for barbarians who don’t mind giving up certain resistances to perform ferocious exploits in battle. This path does for the barbarian what the Battlemaster archetype does for the fighter, but instead of learning maneuvers from practicing in the courtyard of some vassal’s keep, the Path of Fury grants access to exploits that have been honed in the heat of life or death battles.
The path offers access to ferocity dice to fuel your choice of 17 exploits. It also includes the additional state of fury (an alternative to rage) where you sacrifice some resistance and damage bonuses for an increased chance to hit and the ability to perform unique attacks, inspire your allies, or cripple your enemies.
This guide offers guidance on selecting a role-playing reason for taking the path, all of the features offered by the path, and a feat for those who want access to a limited number of exploits without truly becoming a barbarian.
The path will be popular for those who want to multi-class into the first few levels of barbarian as well, since the fury state offers more mental clarity than that of the raging barbarian, allowing for the casting of spells that don’t require concentration.
The Path of Fury is not for the faint of heart, but you’re not that type. You are, after all, a barbarian
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